Jump to content

Heavy Rain for the PS3


EricMontreal22

Recommended Posts

  • Members

I'm not too into video games--I tend to get bored unless there's a really great story, which is why I miss the low tech point and click adventure games from the 90s (Gabriel Knight, Monkey Island, Grim Fandango etc). Even when there is a compelling story, often the level of endless fighting and repetition has me lose interest in a game I loved, a day or two into playing.

But I've been tracking this game for the past three years now--the French designer David Cage made Fahrenheit (or Indigo Prophecy in the US) which I thought was one of the best video games of the decade--a really great attempt to make a moody supernatural thriller where the story and characters were as deep as in a big budget movie, but it was a game. It was flawed though--the control system, while a brave attempt to mix action play with the old point and click system, was not really successful.

Anyway, this review basically makes Heavy Rain sound like everything I hoped it would be... Clearly, people really into action games will not like it. Still, I hope it's a big success.

Please register in order to view this content

It sounds like hardcore action gamers may have similar issues with Heavy Rain that they did with Fahrenheit--though less so. Its Metacritic score is outstanding, but the reviews do say that you'll love it or hate it, that some gamers will claim it's just an interactive movie, etc, etc.

METACRITIC SCORE 89% Positive

Some quotes:

"Heavy Rain is not a perfect game, maybe it's not a videogame at all. It's an involving experience that no one has created before and that will remain in videogamers' hearts forever."

"Heavy Rain isn’t just a masterpiece; it’s an ingenious step in the right direction...This may very well be the most “human” game ever made, and an absolute triumph for the industry. Take from that what you will."

"It's really difficult to judge Heavy Rain. The new David Cage masterpiece is something to love or to hate without any compromise. But this duality is something typical for the excellence: Heavy Rain is strongly emotional and represents a new way to think about videogames. A way where the plot and the quality of narrative become more influential than the gameplay."

"One of the most emotional experiences I've ever had playing a videogame."

"Heavy Rain is thoroughly unusual. Rarely before, a game has been as emotionally haunting as this one. Furthermore, the replay value is very high, because of the different endings."

"Heavy Rain isn’t a film, or even a game trying to be a film. It’s proof of just how compellingly a game can use film, of how gripping a warmed-over scenario or humdrum script can become in the hands of a skilled design team. It filches ideas from cinema, doubtless – what big budget character-driven release doesn’t? – but it’s because it’s a game, in the final analysis, that it’s marvelous."

"Put gaming conventions aside, go in with no expectations other than this is something new and massively good-looking, and you'll be rewarded with a unique experience that lurches between genius and madness, manages to be genuinely emotional, and that you'll be bursting to talk about with your friends."

"A hell of an experience. Its controversial control scheme actually works really well in allowing the fantastic story to dictate how events play out, and many of the game's scenes will keep you on the edge of your seat. It starts slow and the presentation isn't perfect, but the character development, dialog and story twists will hook you like few games can"

Even the couple of low ratings (low being 70%), make the game still sound compelling to me:

"Heavy Rain is an inspiration board of editorials waiting to be written. It is entertaining without being “fun” and explores the assumptions players make as a spectator and a participant, the extent at which literary drama can interconnect with games, and the uncharted space far beyond mainstream gaming...Even if you come to oppose everything it stands for – and understandably so – Heavy Rain needs to be played."

"Ultimately, Heavy Rain is an experiment that both succeeded and failed, when it could easily have been a total success if the brains behind it weren't trying so hard to be smart, and cared more about providing a sensible plot as opposed to a shocking one."

"Visually and aurally it's a decadent feast for the senses, but its frequent descents into ham-fisted schlock and downright broken storytelling ultimately make it a clumsy case of style over substance. It's a likeable mess if you don't think too hard, but nevertheless, a mess it remains."

Link to comment
Share on other sites

  • Replies 3
  • Created
  • Last Reply
  • Members

It's funny a few of my hardcore gamer friends have already said, deridingly, to me "I hear it's just a 9 hour interactive movie--don't bother"--but the same people said the same thing about Indigo which, like you Vee (though I don't mean to be twisting your words like I apparently do ;) ), I loved up to the ending. So it doesn't bother me (I sometimes think these people think any game with a complex plot that's not RPG is just an interactive movie and not a "real game"0

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.



  • Recent Posts

    • I never understood the point of Marchetti. Summer left the show for a job there in Italy. OK. When she returned they had Jack buy the company. Why couldn't Summer have returned and simply stated it was not a good fit, she missed her home , family/friends etc It was absurd that this internationally successful fashion empire could just be bought by a US cosmetics firm at the drop of a hat. What was the point when they never did anything with it at all? Summer simply could have gone to work at Jabot. And wasn't there some nonsense about an offshhoot called Marchetti Home? Was Phyllis attached to that at some point? This show...
    • Leslie:

      Please register in order to view this content

      Ted:  
    • And based on the previews for today, maybe we’ll, uh, finally see something

      Please register in order to view this content

    • Haven't seen today's ep yet but so will be interested to see the clothes. So far I think they have been very character specific (even if I don't like some of them eg Kat's cutsie style) Anita is very showy/glittery, Nicole classic elegance, Dani sexy/bold colors etc. Unlike Y&R which seems much more generic. Also BTG pays attention to the men's wardrobe and has developed a style for the boyz-which is harder to do with male fashion. The absence of any of Derek/Ashley at any of these big events again demonstrates how they are in a different universe to the rest of the show. Not that a nurse and a fireman would be there but still they seem destined at this point to stay in their own lane and have little interaction with the core of the show.
    • Agnes had written for Bernard Grant for many years on TGL as well as Ernest Graves and Joe Gallison,Doris Belack,Robert Milli,and  Antony Ponzini at AW. So she would probably gravitate to writing a role with an actor in mind or choosing someone she had written for before who she knew could deliver.
    • Once Johnny Dallas' cut himself off from Laurie Ann Karr and their son, and once Laurie successfully recovered from her mental problems, she wanted a new, fresh, and healthy start for the next chapter of her life. She legally reverted her name and changed John Victor's  surname to Karr. After moving to the country (when Teri  Keane was dropped from the show), Bill and Martha Marceau legally adopted Jennifer, the baby girl whom they had earlier taken in when the child's biological mother, Taffy Simms (and other bio family members) proved to be unfit to raise her. Jennifer legally and emotionally became a Marceau, and gave that name to her own daughter, whom Jennifer birthed through surrogacy as a single parent. Et...voila! The Karr and Marceau legacies live on.

      Please register in order to view this content

    • BLQ is having second thoughts regarding putting her baby up for adoption. Chase is upset he can't tell Dante. So both are putting this on at lulus feet. Saying she is holding it over them. Lulu is doing none of this. 
    • Yes she absolutely was involved in that story which seems to have gone nowhere.  She didn't start to remove herself from the writing until 1973.
    • Y'all are bringing back great memories of AMC 2.0 for me.  I haven't thought about it and the new characters in so long, well since it aired, and I plan to go re-watch it now. When AMC ended, I finally came to peace with it and accepted that I will never watch an hour of a TV show daily in my life again... something that I had been doing since I was 6-7 years old. I was starting a new career, relationship, and chapter in life when AMC 2.0 came out.  I found a way to watch it, but things felt differently for me at the time and when it was so short-lived and gone, it became such a distant memory, sadly.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy